Research presented at UIST 2024

The 37th Annual ACM Symposium on User Interface Software and Technology (UIST), a premier conference in the user interface field, was held in Pittsburgh, USA, from October 13 to 16, 2024. Assistant Professor Hirao presented research conducted in collaboration between our laboratory and the University of Tokyo.

(Paper)

  • Takeru Hashimoto and Yutaro Hirao,
    “Selfrionette: A Fingertip Force-Input Controller for Continuous Full-Body Avatar Manipulation and Diverse Haptic Interactions”
    (Abstract): We propose Selfrionette, a controller that uses fingertip force input to drive avatar movements in virtual reality (VR). This system enables users to interact with virtual objects and walk in VR using only fingertip force, overcoming physical and spatial constraints. Additionally, by fixing users’ fingers, it provides users with counterforces equivalent to the applied force, allowing for diverse and wide dynamic range haptic feedback by adjusting the relationship between force input and virtual movement. To evaluate the effectiveness of the proposed method, this paper focuses on hand interaction as a first step. In User Study 1, we measured usability and embodiment during reaching tasks under Selfrionette, body tracking, and finger tracking conditions. In User Study 2, we investigated whether users could perceive haptic properties such as weight, friction, and compliance under the same conditions as User Study 1. Selfrionette was found to be comparable to body tracking in realism of haptic interaction, enabling embodied avatar experiences even in limited spatial conditions.
    (Paper): https://doi.org/10.1145/3654777.3676409
    (YouTube): https://www.youtube.com/watch?v=G5GIUYMuNXE

(Demo)

  • Takeru Hashimoto and Yutaro Hirao,
    “Demonstraion of Selfrionette: A Fingertip force to Avatar Motion and Diverse Haptics”
    (Abstract): We propose Selfrionette, a controller that uses fingertip force input to drive avatar movements in virtual reality (VR). This system enables users to interact with virtual objects and walk in VR using only fingertip force, overcoming physical and spatial constraints. Additionally, by fixing users’ fingers, it provides users with counterforces equivalent to the applied force, allowing for diverse and wide dynamic range haptic feedback by adjusting the relationship between force input and virtual movement.