Research presented at ICMI 2024

From November 4 to 8, 2024, Mr. Otsubo (M2) presented his research at the 26th International Conference on Multimodal Interaction (ICMI 2024) held in San José, Costa Rica. Additionally, Assistant Professor Perusquía participated in a panel titled “Multimodal Research in Latin America.”

  • Hiromu Otsubo, Alexander Marquardt, Melissa Steininger, Marvin Lehnort, Felix Dollack, Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama, Ernst Kruijff, Bernhard E. Riecke, and Kiyoshi Kiyokawa,
    “First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality”
    (Abstract): Awe is a complex emotion described as a perception of vastness and a need for accommodation to integrate new, overwhelming experiences. Virtual Reality (VR) has recently gained attention as a convenient means to facilitate experiences of awe. In VR, a first-person perspective might increase awe due to its immersive nature, while a third-person perspective might enhance the perception of vastness. However, the impact of VR perspectives on experiencing awe has not been thoroughly examined. We created two types of VR scenes: one with elements designed to induce high awe, such as a snowy mountain, and a low awe scene without such elements. We compared first-person and third-person perspectives in each scene. Forty-two participants explored the VR scenes, with their physiological responses captured by electrocardiogram (ECG) and face tracking (FT). Subsequently, participants self-reported their experience of awe (AWE-S) and presence (IPQ) within VR. The results revealed that the first-person perspective induced stronger feelings of awe and presence than the third-person perspective. The findings of this study provide useful guidelines for designing VR content that enhances emotional experiences.
    (Paper): https://doi.org/10.1145/3678957.3685753