Our former student Higashi's paper has been accepted to Journal of Robotics and Mechatronics. His paper reports on the experiments in virtual reality that have found that visually modulating the avatars’ faces and gazes such that they appear to turn toward the participants frequently has increased their sense of participation in the conversation. https://doi.org/10.20965/jrm.2021.p1013 (The paper PDF is open access) Kenta Higashi, Naoya Isoyama, Nobuchika Sakata, Read more
We are calling for applicants for Assistant Professor position at Cybernetics and Reality Engineering (CARE) Laboratory, Division of Information Science, Graduate School of Science and Technology, Nara Institute of Science and Technology. We are looking for a wide range of applications on HCI (Human Computer Interaction), psychology/cognitive science, human augmentation, VR (Virtual Reality), AR (Augmented Reality), and related fields. Start-up research funds for women and foreigners Read more
Mr. Kizashi Nakano (D2)'s paper has been accepted to the IEEE Transactions on Visualization and Computer Graphics (TVCG). It was accepted to the Journal Track of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2021 and will be presented there. This paper shows that reproducing the downward field of view, which has been overlooked in VR head mounted displays, improves the user's sense of Read more
The Summer Seminar was held from August 10 (Tuesday) to 12 (Thursday). 9 students have participated among which 4 participated in person and 5 online. They worked on following topics. Development of AR Apps using AR Foundation and a smartphone AR Try-on App Speech Transcription App AR Object Placement App AR Furniture Arrangement App AR Drum-set App Development of motion recognition apps etc. using M5Stack Gray's Read more
Our D3 student Zhang Yan's paper has been accepted to Optics Letters. His paper reports on a novel optical see-through wide field-of-view (approximately 100 degrees horizontal) AR displays that are capable of hard-edge occlusion by using paired conical reflectors and an LCoS. This is a collaborative research project with the University of Arizona. https://doi.org/10.1364/OL.428714 (The paper PDF is open access) Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, Read more
Three M1 teams of our laboratory challenged the IVRC, which is a high-level VR competition by students, and all three proposals passed the document screening and were selected to the SEED STAGE. Please look forward to future developments. FinGun: (team name) Guns N’ Fingers Nagisanpo: (team name) SeasideWalker Can HUMAN Be Both a Solid and a Liquid? : (team name) Ittanmomen Read more
[The call is closed as of July 9, 2021. Thank you very much for many applications!] We will hold Summer Seminar 2021 from August 10 to 12, 2021. Our laboratory accepts participants on the following two themes. Please apply for the seminar from this page if you are interested. Let's create an AR app on your smartphone Summary: Let's make an AR app that uses a Read more
Assi. Prof. Isoyama's research was introduced in a TV program. The TV program name is Miraiyer (Mirai means Future in Japanese). This research was conducted when he was a assistant professor at Kobe University. In this study, he has designed the system so that the experiencer's play of touching the ball appears to be a dance. He aims to allow the experiencer to be exposed to Read more
Hideaki Uchiyama has joined our laboratory as Associate Professor as of April 1st, 2021. Read more
We welcomed six interns from February to March. Yuito Arisumi of Osaka Pref. Univ. College of Tech developed an AR app that recognizes speech and shows the text near the face using ARCore and Google Cloud Speech. Hiroki Yamaoka of Tokyo Univ. of Science duplicated the study on redirected walking using Oculus Quest 2 which enables walking in a VR space larger than the physical space. Read more
Mr. Hasegawa (M2) gave an oral presentation at INTERACTION 2021 which is the largest domestic conference on human computer interaction held from March 10, 2021 to March 12, 2021. Eiichi Hasegawa, Naoya Isoyama, Nobuchika Sakata, and Kiyoshi Kiyokawa, "Effects of Video Playback Speed on the Performance of Subsequent Tasks" It has been known that the work performance changes while watching a specific video. In this research, Read more
VIPO (Visual Industry Promotion Organization) has released the "Guidelines for Utilizing AR and Other Content Production Technologies" created with the support of the Ministry of Economy, Trade and Industry. This is a guideline for utilizing AR and other content production technologies which has been reviewed by the "VR/AR and other content production technology utilization guideline review committee" whose members are Michitaka Hirose (chairperson) of the University Read more
The Spring Seminar was held from February 17 (Wednesday) to 21 (Friday) and 8 students have participated in it. At the Spring Seminar, 8 participants worked on application development like the followings. Use an M5Stack Gray to acquire motion data of the 9-axis sensor, and then classify the user motion in real-time by using a few machine learning algorithms such as a decision tree and k-NN. Read more
Mr. Shikanai, Mr. Yokomi, and Mr. Higashi (M2) gave following presentations at an MVE workshop held online on January 21st and 22nd. Mr. Shikanai's presentation was recognized as the best paper among those submitted to the MVE workshop and won the MVE Award. Congratulations! Yusuke Shikanai, Naoya Isoyama, Nobuchika Sakata, and Kiyoshi Kiyokawa, "Phantact: Proposal of An Augmented Reality System to Induce the Proteus Effect in Read more
We exhibited a research demonstration named "Phantact: the Proteus Effect in the Real World" at CES 2021, an annual technology and innovation event which was held from January 11 to January 14, 2021. Normally, CES is held in Las Vegas, in the states but it was held entirely on the web due to covid-19 this year. In addition, as one of the projects of JAPAN TECH Read more
Our students' work “Kusuguttemi-na” was featured by TBS "Shinsaincho Matsumoto Hitoshi". This system allows you to experience the feeling of being tickled by others by tickling yourself by wearing a VR goggle and a custom rubber gloves. By inflating the rubber gloves at random timing, the prediction of the tactile sensation is made difficult. Please warmly watch over the progress of the project since it is Read more
Prof. Kiyokawa's interview on the current and future of VR/AR technologies appeared in the Seikyo Shimbun on the New Year's Day in 2021. "I had no connection at all with the newspaper, but it was a very good opportunity to disseminate the current and future of VR/AR technologies to the general public. Thank you very much." Read more
Our laboratory was featured on Yomiuri TV "Honwaka TV" from 19:00 on December 18th. Kizashi Nakano (D1) introduced the taste modulation system, and Masahiro Yoshimitsu (M1) introduced the self-tickling system. (Contents) https://www.ytv.co.jp/honwaka/contents/20201218.html "Tools of the Future by Using VR/AR" Cybernetics and Reality Engineering Laboratory, Nara Institute of Science and Technology Read more
Mr. Riku Otono from the University of Tokyo had a lab experience program from Dec. 7th to Dec. 18th. He developed a multi-modal AR system combining an olfactory display and an HMD. When you eat something you don't like, it appears like a piece of caramel with the real smell of caramel. He will enroll in NAIST next year. See you again soon! Read more
Mr. Hagimori (D1) gave an oral presentation at SigHaptics, the Virtual Reality Society of Japan which was held online from Nov. 30th to Dec. 1st. His presentation was about how tendon vibration stimulus affects the movement of raising and lowering the foot to adjust the height to the target. Title: Effects of Tendon Vibration Stimulation on Reaching Movements of a Lower Limb Presenter's comment: I finished Read more
Mr. Zhang Yan (D2) gave an oral presentation at a top conference on augmented reality, IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2020. Conventional optical see-through HMDs have a narrow field of view and it is difficult to control the occlusion on a pixel-by-pixel basis. The proposed HMD has succeeded in achieving both an extremely wide field of view close to 180 degrees and Read more
We are calling for applicants for Associate Professor position at Cybernetics and Reality Engineering (CARE) Laboratory, Division of Information Science, Graduate School of Science and Technology, Nara Institute of Science and Technology. Please read the public advertisement below and submit your application by December 25th (Friday), 2020. Public Advertisement for Associate Professor, Division of Information Science, Graduate School of Science and Technology, Nara Institute of Science Read more
Our student team's work "Kusuguttemi-na”, which took part in IVRC2020's SEED STAGE, has been featured by Japanese online media. This system allows you to experience the feeling of being tickled by others by tickling yourself by wearing a VR goggle and a custom rubber gloves. By inflating the rubber gloves at random timing, the prediction of the tactile sensation is made difficult. The student team's comment: "We Read more
We introduced four Oculus Quest2 headsets etc. for research. Oculus Quest2 "etc." Read more
We are calling for applicants for Assistant Professor position at Cybernetics and Reality Engineering (CARE) Laboratory, Division of Information Science, Graduate School of Science and Technology, Nara Institute of Science and Technology. Please read the public advertisement below and submit your application by December 25th (Friday), 2020. Public Advertisement for Assistant Professor, Division of Information Science, Graduate School of Science and Technology, Nara Institute of Science Read more
Mr. Cong, Mr. Kobayashi, Mr. Kawabe, and Mr. Nishizawa (M2) gave following presentations at an MVE workshop held in Hakodate and online on October 12th and 13th. Mr. Cong's presentation was recognized as the best paper among those submitted to the MVE workshop and won the MVE Award. In addition, Mr. Kawabe won the Best Moriagest Award (who livened up the discussion the most), and Prof. Read more
4 students (1 D1 and 3 M1) have joined CARE Lab this fall! Welcome! All but Zhang will study remotely from their countries due to covid-19. Johannes Schirm (D1) Pornsomchai Sorapon (M1) Kannappan Vinayak Teoh (M1) Zhang Yuxian (M1) Read more
Mr. Zhang Yan (D2) will give an oral presentation on his work below at a top conference on augmented reality, IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2020. Conventional optical see-through HMDs have a narrow field of view and it is difficult to control the occlusion on a pixel-by-pixel basis. The proposed HMD has succeeded in achieving both an extremely wide field of view Read more
In September, 2020, we welcomed three interns; Mr. Ishizuka from National Institute of Technology, Yonago College, Mr. Shimokubo from National Institute of Technology, Kagoshima College, and Mr. Hatakeyama from Waseda University. Mr. Ishizuka did the internship entirely online for two weeks and learnt how to use Unity and Vuforia to detect hand-drawn illustrations, make them float and animate in mid-air, and realize an AR shooting game. Read more
4 M1 students, Yoshimitsu, Yoshimura, Fukuda, and Uno participated in the IVRC 2020 SEED STAGE. For the IVRC, they created a system named Kusugutte-mina that enables a user to tickle himself/herself with ones' own hands. (Participant's voice) "Although we were not able to go to the next LEAP STAGE, it was a very good experience for us. From now on, we'll do our best for own Read more